AoeStats
← DANIR

Black Forest

516267681Analyzed
2v2 RM · 11d ago on Oct 25, 2026· 27m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1104
+16
🇹🇷 Japanese · Türkiye
1070
+18
vs
🇲🇻 Mongols · Maldives
1132
-18
🇲🇻 Bohemians · Maldives
1083
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 672 13:17 20:12 — ⚔ Drush FC
21 576 15:12 19:03 — ⛏ Fast Castle
21 598 14:53 19:38 — ⛏ Fast Castle
21 578 14:18 18:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,325 4,576 200 1,380 11,481 14,710
4,100 4,582 1,925 0 10,607 11,843
4,640 4,273 645 940 10,498 11,100
5,400 3,524 240 850 10,014 10,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.