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Arabia

516257076Analyzed
3v3 RM · 11d ago on Oct 25, 2026· 60m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1162
+17
🇫🇷 Celts · France
1134
+18
🇦🇷 Byzantines · Argentina
1084
+20
vs
🇹🇼 Berbers · Taiwan
1212
-20
🇹🇼 Persians · Taiwan
1200
-19
🇹🇼 Aztecs · Taiwan
1116
-16
Player eAPM Actions Feudal Castle Imperial Opening
72 4,324 9:45 22:52 37:11 ⚔ Scout Rush
58 3,496 8:23 22:08 40:57 ⚔ Scout Rush
57 3,441 9:09 23:59 45:50 ⚔ Archer Rush
39 2,377 11:42 24:09 48:33 ⛏ Fast Castle
32 1,917 9:21 23:10 49:29
30 1,778 9:36 21:32 41:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,095 22,210 16,575 5,700 76,580 88,580
28,660 14,333 18,130 2,750 63,873 75,567
18,590 24,037 14,905 2,630 60,162 62,825
27,220 18,142 11,575 3,010 59,947 62,770
27,060 13,656 14,745 1,020 56,481 60,273
15,325 12,970 3,225 335 31,855 35,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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