AoeStats
← DANIR

Nomad

516101667Analyzed
4v4 RM · 11d ago on Oct 24, 2026· 53m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇸 Malay · Iceland
1235
+12
🇫🇷 Huns · France
1212
+13
🇲🇦 Bohemians · Morocco
1157
+15
1140
+17
vs
🇧🇷 Vietnamese · Brazil
1167
-15
🇫🇷 Franks · France
1164
-15
🇺🇾 Ethiopians · Uruguay
1164
-15
🇦🇷 Byzantines · Argentina
1096
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 3,803 14:56 20:01 43:28 ⛏ Fish Boom into Galleys FC
26 1,369 13:08 18:15 40:14 ⚔ Fish Boom FC into Towers
22 1,171 14:15 18:57 37:10 ⚔ Fish Boom FC into Archers
22 1,191 16:35 22:24 37:50 ⛏ Fish Boom into Fire Galleys FC
22 1,149 13:22 17:21 33:23 ⛏ Fish Boom FC
21 1,102 15:02 21:49 48:07 ⛏ Fish Boom FC
19 1,009 12:43 26:21 — ⚔ Fish Boom into Archers
14 723 33:06 41:34 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,245 24,060 10,075 2,450 52,830 61,858
23,000 12,635 12,480 4,450 52,565 70,505
13,170 17,118 11,200 1,125 42,613 48,279
10,950 13,250 4,655 2,555 31,410 36,907
9,625 11,009 4,440 1,625 26,699 31,581
12,105 7,780 2,555 950 23,390 26,121
8,240 7,841 3,805 1,750 21,636 22,890
6,345 4,766 250 440 11,801 15,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.