AoeStats
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Arena

515354865Analyzed
4v4 RM · 13d ago on Oct 21, 2026· 57m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1094
+16
🇨🇱 Bengalis · Chile
1086
+16
🇪🇨 Romans · Ecuador
1066
+17
🇲🇽 Bengalis · Mexico
991
+20
vs
🇹🇷 Teutons · Türkiye
1147
-20
🇦🇷 Koreans · Argentina
1111
-18
🇦🇷 Turks · Argentina
1064
-16
🇨🇱 Britons · Chile
1036
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,962 10:49 17:45 37:57 ⛏ Fast Castle
31 1,788 11:59 15:52 33:15 ⛏ Fast Castle
30 1,701 11:25 16:43 21:22 ◆ FC into Fast Imp
29 1,661 10:48 15:08 41:42 ⛏ Fast Castle
24 1,399 10:04 28:21 41:26 ⚔ Towers FC
24 1,381 12:38 16:47 48:44 ⛏ Fast Castle
22 1,269 11:47 15:50 39:39 ⛏ Fast Castle
15 863 10:58 20:45 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,555 29,366 14,635 3,650 67,206 75,134
29,580 19,085 15,395 2,835 66,895 73,255
24,620 21,310 17,355 3,030 66,315 75,396
17,745 20,645 12,575 1,050 52,015 58,374
18,990 16,205 11,095 3,000 49,290 54,826
18,125 12,690 11,965 2,350 45,130 48,157
14,615 11,645 11,125 205 37,590 45,931
8,000 8,705 3,850 1,715 22,270 23,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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