AoeStats
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Arabia

514437531Analyzed
2v2 RM · 2d ago on Oct 17, 2026· 45m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1164
+15
🇦🇷 Magyars · Argentina
1144
+15
vs
🇦🇷 Byzantines · Argentina
1143
-15
🇯🇵 Mongols · Japan
1137
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,935 9:19 21:32 39:22 ⚔ Archers into Skirms
42 1,908 9:23 23:02 39:04 ⚔ Scout Rush
21 949 11:07 26:45 — ⚔ Scouts into Skirms
20 924 10:05 17:41 30:27

Resources

Player Food Wood Gold Stone Spent Collected
20,600 9,689 11,475 2,805 44,569 48,705
12,860 13,296 9,465 1,600 37,221 42,361
13,490 9,458 7,420 1,600 31,968 35,519
7,490 8,757 750 555 17,552 18,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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