AoeStats
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Black Forest

514667882Analyzed
4v4 RM · 5h ago on Oct 18, 2026· 7m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1062
+16
🇹🇷 Tatars · Türkiye
1050
+17
🇷🇺 Byzantines · Russia
1005
+18
🇷🇺 Teutons · Russia
997
+19
vs
🇯🇴 Saracens · Jordan
1144
-21
🇧🇷 Khmer · Brazil
1095
-19
🇮🇩 Koreans · Indonesia
1017
-16
🇪🇸 Portuguese · Spain
983
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 579 — — —
43 343 — — —
30 236 — — —
30 241 — — —
22 176 — — —
22 176 — — —
21 163 — — —
20 158 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 425 0 0 1,825 2,000
1,300 350 0 0 1,650 2,035
1,350 250 0 0 1,600 1,910
1,000 231 50 0 1,281 1,324
1,000 150 50 0 1,200 1,560
550 234 0 0 784 690
550 129 0 0 679 455
0 133 0 0 133 88
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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