AoeStats
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Yucatan

511665202Analyzed
3v3 RM · 13d ago on Oct 6, 2026· 46m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
910
+14
🇺🇸 Britons · United States
848
+17
🇧🇷 Teutons · Brazil
789
+19
vs
🇨🇴 Varangians · Colombia
878
-17
🇨🇴 Mongols · Colombia
871
-17
🇨🇴 Portuguese · Colombia
841
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,502 10:32 19:02 39:11 ⚔ Scout Rush
30 1,369 13:27 19:48 35:56 ⛏ Fast Castle
20 911 11:16 20:25 —
16 756 11:56 28:49 —
15 693 11:41 16:41 34:16 ⛏ Fast Castle
13 579 13:13 20:59 43:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,430 16,315 11,780 2,250 50,775 60,669
23,740 6,670 12,515 1,500 44,425 51,219
16,875 9,580 6,315 2,170 34,940 38,419
10,920 9,585 5,115 2,625 28,245 31,939
6,285 5,225 1,815 470 13,795 16,846
7,035 4,704 1,445 325 13,509 15,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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