AoeStats
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Oasis

507887900Analyzed
4v4 RM · 28d ago on Sep 20, 2026· 41m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇵 Magyars · Nepal
1014
+14
🇦🇺 Dravidians · Australia
931
+18
🇨🇳 Persians · China
905
+19
🇦🇺 Teutons · Australia
891
+19
vs
🇺🇸 Mongols · United States
1100
-23
🇻🇳 Saracens · Vietnam
957
-17
🇺🇸 Goths · United States
923
-16
🇺🇸 Aztecs · United States
888
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,317 10:45 16:48 34:13 ⛏ Fast Castle
31 1,279 11:37 21:22 31:48 ⛏ Fast Castle
25 1,052 11:38 15:36 30:16 ⛏ Fast Castle
25 1,057 14:20 20:29 —
23 956 10:23 20:37 35:43 ⚔ FC into Scouts
15 630 10:06 20:22 — ⛏ Fast Castle
11 475 11:48 20:38 — ⛏ Fast Castle
9 386 12:13 16:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,345 23,570 13,450 2,025 60,390 66,119
22,300 8,835 7,285 5,085 43,505 45,836
18,370 10,725 9,775 2,250 41,120 50,367
17,325 14,260 4,175 300 36,060 41,716
13,935 10,664 6,275 1,785 32,659 37,259
6,740 4,300 1,420 1,520 13,980 23,370
4,550 3,444 250 1,090 9,334 13,488
4,275 2,690 250 100 7,315 8,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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