AoeStats
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Black Forest

511496006Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 76m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
918
+10
🇨🇳 Portuguese · China
852
+13
823
+14
🇭🇰 Britons · Hong Kong SAR China
687
+19
vs
🇮🇩 Sicilians · Indonesia
828
-16
🇨🇱 Turks · Chile
813
-16
🇩🇪 Persians · Germany
762
-13
🇳🇿 Britons · New Zealand
702
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 4,761 12:21 16:45 34:52 ⛏ Fish Boom FC
45 3,440 12:33 17:44 31:21 ⛏ Fast Castle
31 2,364 12:00 18:30 36:45 ⛏ Fast Castle
24 1,835 15:08 21:07 29:17 ◆ FC into Fast Imp
22 1,662 12:15 17:49 34:33 ⛏ Fast Castle
15 1,130 15:50 23:33 31:22 ⛏ Fish Boom FC
11 832 9:53 19:03 37:26 ⛏ Fast Castle
8 596 12:07 24:06 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,590 31,420 30,615 6,250 109,875 155,690
34,250 13,605 27,770 2,470 78,095 140,481
20,040 28,397 21,255 5,125 74,817 74,386
35,295 13,660 16,850 4,300 70,105 86,021
19,455 24,335 18,545 2,360 64,695 77,713
12,355 18,752 21,010 11,235 63,352 91,503
18,755 20,525 13,805 2,900 55,985 66,153
16,555 16,649 8,870 625 42,699 56,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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