AoeStats
← dgekelman

Arabia

511069786Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 70m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1321
+15
🇺🇸 Persians · United States
1320
+15
vs
🇺🇸 Saracens · United States
1334
-16
🇨🇿 Armenians · Czechia
1281
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 4,029 8:44 22:04 56:52 ⚔ Scouts into Skirms
53 3,755 11:39 18:00 38:47 ⚔ FC into Archers
23 1,633 9:14 22:44 42:33 ⚔ Archer Rush
13 888 10:22 24:27 57:02 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,090 28,125 18,070 6,070 96,355 116,982
50,915 23,302 6,105 2,080 82,402 90,905
23,920 33,835 18,330 3,080 79,165 99,125
17,350 12,530 8,125 0 38,005 39,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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