AoeStats
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Arena

511130657Analyzed
3v3 RM · 15d ago on Oct 3, 2026· 70m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
1087
+16
🇨🇱 Celts · Chile
1011
+19
🇨🇱 Teutons · Chile
918
+22
vs
🇦🇷 Portuguese · Argentina
1156
-22
🇦🇷 Varangians · Argentina
1043
-18
🇦🇷 Magyars · Argentina
1025
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 3,686 9:05 12:45 29:41 ⛏ Fast Castle
44 3,072 12:27 16:58 42:42 ⛏ Fast Castle
38 2,692 11:43 15:53 32:23 ⛏ Fast Castle
33 2,332 11:44 16:37 36:03 ⛏ Fast Castle
26 1,845 11:18 19:05 42:31 ⛏ Fast Castle
18 1,267 12:03 20:37 50:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,320 46,425 26,260 4,285 111,290 137,551
39,345 28,868 17,580 3,940 89,733 104,079
26,495 22,199 15,985 4,435 69,114 107,622
26,060 14,915 22,995 4,285 68,255 81,624
24,975 17,070 15,680 3,430 61,155 68,645
22,965 15,850 10,595 1,950 51,360 59,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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