AoeStats
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Pilgrims

508809163Analyzed
4v4 RM · 10d ago on Sep 24, 2026· 62m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
54 3,347 12:20 21:05 31:38 ⚔ Fish Boom into Towers FC
46 2,833 12:51 16:54 36:25 ⛏ Fish Boom FC
45 2,827 10:55 15:20 47:05 ⛏ Fish Boom FC
40 2,514 12:14 20:21 32:01 ⛏ Fish Boom into Galleys FC
35 2,159 11:59 16:12 29:57 ⛏ Fish Boom FC into Fire Galleys
33 2,079 9:24 13:13 37:27 ⛏ Fish Boom FC
31 1,927 19:40 23:06 37:37 ⛏ Fish Boom FC
26 1,639 11:10 15:35 29:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,745 52,313 17,460 6,205 93,723 98,344
32,360 29,215 25,875 3,700 91,150 94,622
44,565 23,590 14,725 1,455 84,335 88,008
16,120 36,825 19,250 1,750 73,945 82,817
30,155 19,420 16,370 1,935 67,880 72,998
28,250 21,364 13,750 2,520 65,884 77,779
18,590 27,327 13,805 1,705 61,427 63,793
15,835 14,625 16,855 4,075 51,390 61,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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