AoeStats
← Davicho26

Coastal Forest

513346102Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 36m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1397
+16
🇨🇴 Varangians · Colombia
1379
+16
🇲🇽 Vietnamese · Mexico
1371
+17
🇩🇪 Poles · Germany
1320
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vs
🇲🇽 Muisca · Mexico
1480
-21
🇨🇴 Malians · Colombia
1383
-17
🇲🇽 Persians · Mexico
1348
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🇭🇳 Saracens · Honduras
1342
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,703 9:47 34:50 — ⚔ Archer Rush
41 1,464 9:48 16:54 — ⛏ Fish Boom FC
41 1,483 10:25 30:06 34:28 ⚔ Scouts into Archers into Skirms into Fast Imp
35 1,277 10:42 19:54 34:15 ⛏ Fish Boom into Fire Galleys FC
34 1,210 9:25 15:48 34:46 ⛏ Fast Castle
25 899 11:00 22:51 — ⚔ Scout Rush
24 849 10:39 15:35 — ⛏ Fast Castle
21 760 9:07 23:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,935 14,359 8,300 950 43,544 47,101
15,655 9,975 4,865 300 30,795 35,041
14,530 7,185 6,155 300 28,170 34,318
12,585 6,308 6,950 750 26,593 27,300
11,870 9,945 3,150 200 25,165 28,086
10,035 5,573 4,670 200 20,478 22,734
8,005 5,323 1,905 765 15,998 17,316
4,875 4,651 1,065 200 10,791 13,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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