AoeStats
← Rey Nacho 1ro

Scandinavia

513530261Analyzed
1v1 RM · 7d ago on Oct 14, 2026· 61m 20s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1059
+17
vs
🇵🇪 Maya · Peru
1084
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,999 14:26 37:02 55:43 ⚔ Fish Boom into Towers
27 1,668 11:19 22:57 41:19 ⚔ M@A into Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,780 17,910 10,975 4,150 51,815 59,296
10,070 10,475 4,865 3,325 28,735 32,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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