AoeStats
← <Team Rocket> Meowth

Arena

511166353Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 44m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1256
+14
🇦🇺 Armenians · Australia
1158
+19
🇺🇾 Turks · Uruguay
1155
+19
vs
🇨🇦 Sicilians · Canada
1226
-18
🇨🇱 Wu · Chile
1207
-17
1207
-17
Player eAPM Actions Feudal Castle Imperial Opening
72 3,226 9:50 29:59 — ⛏ Fast Castle
60 2,657 13:09 22:10 38:18
34 1,523 9:26 36:04 —
32 1,415 10:51 23:58 42:12 ⚔ M@A Rush
32 1,409 11:09 15:11 22:53 ◆ FC into Fast Imp
18 804 11:49 18:19 40:07 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,780 13,333 11,870 1,600 44,583 47,801
18,160 12,265 5,400 330 36,155 44,785
14,605 9,380 8,390 880 33,255 37,329
10,210 10,153 8,025 1,030 29,418 29,504
12,335 10,730 3,385 115 26,565 33,316
7,880 4,667 1,265 1,445 15,257 17,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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