AoeStats
← Guido Hacha Sangrienta

Black Forest

513084331Analyzed
3v3 RM · 7d ago on Oct 12, 2026· 60m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Romans · Slovakia
889
+18
🇨🇱 Ethiopians · Chile
867
+19
🇧🇷 Magyars · Brazil
861
+19
vs
🇨🇱 Goths · Chile
1014
-22
🇨🇱 Danes · Chile
925
-18
866
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,676 12:18 23:03 27:49 ◆ FC into Fast Imp
23 1,386 11:58 18:46 32:23 ⛏ Fish Boom FC
23 1,394 14:48 24:04 37:17 ⚔ Fish Boom into Skirms
22 1,360 13:35 18:45 33:10 ⛏ Fast Castle
18 1,097 11:32 20:11 35:24 ⛏ Fish Boom FC
14 859 11:21 18:50 32:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
58,535 29,220 19,910 1,600 109,265 113,941
43,800 22,782 26,610 5,045 98,237 113,083
38,755 23,842 24,150 3,200 89,947 120,866
16,500 33,270 27,570 2,415 79,755 134,109
29,945 24,449 19,495 4,050 77,939 85,467
23,800 24,589 14,650 3,825 66,864 71,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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