AoeStats
← Guido Hacha Sangrienta

Black Forest

512795104Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 73m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
936
+15
🇲🇽 Georgians · Mexico
861
+18
🇨🇴 Britons · Colombia
836
+19
🇦🇷 Tatars · Argentina
704
+23
vs
🇨🇱 Bohemians · Chile
1022
-23
🇨🇱 Khmer · Chile
926
-20
🇨🇱 Danes · Chile
861
-17
🇦🇺 Lithuanians · Australia
799
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,680 11:12 19:36 34:03 ⛏ Fast Castle
26 1,917 11:57 18:40 29:28 ⛏ Fast Castle
25 1,792 13:24 18:01 44:25 ⛏ Fast Castle
21 1,559 11:34 21:16 34:50 ⛏ Fast Castle
21 1,503 12:10 21:56 33:56 ⛏ Fast Castle
19 1,361 12:55 16:56 33:04 ⛏ Fast Castle
19 1,402 16:27 22:17 36:57 ⚔ Drush FC
13 943 13:56 18:08 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,315 41,086 30,750 3,705 133,856 148,289
25,075 36,630 29,100 3,580 94,385 111,495
41,250 21,315 27,410 4,245 94,220 113,633
33,925 38,215 20,285 850 93,275 102,571
39,190 29,406 14,640 2,005 85,241 86,321
20,415 31,736 25,595 5,210 82,956 133,889
40,000 25,599 11,980 2,550 80,129 84,627
42,595 20,525 12,115 2,445 77,680 90,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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