AoeStats
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Arena

511657808Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 60m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1150
+15
🇨🇦 Saxons · Canada
1128
+16
🇨🇦 Khmer · Canada
1127
+16
🇨🇱 Vikings · Chile
1100
+16
vs
🇺🇸 Saxons · United States
1136
-16
🇨🇴 Italians · Colombia
1126
-17
🇨🇴 Cumans · Colombia
1113
-15
🇨🇱 Ethiopians · Chile
1103
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,344 10:52 13:47 32:56 ⛏ Fast Castle
36 2,196 11:08 14:51 29:13 ⛏ Fast Castle
35 2,139 8:49 16:49 30:45 ⛏ Fast Castle
24 1,438 9:38 13:52 29:49 ⛏ Fast Castle
21 1,300 10:14 21:46 32:57 ⛏ Fast Castle
20 1,211 11:19 18:25 33:03 ⚔ Archer Rush
19 1,180 10:06 14:30 28:40 ⛏ Fast Castle
16 996 10:40 16:25 28:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,045 41,430 23,600 1,800 117,875 134,550
43,860 39,238 21,255 2,890 107,243 107,508
40,930 29,265 20,185 9,230 99,610 116,093
39,435 21,315 20,745 1,955 83,450 96,674
32,270 26,395 19,460 1,700 79,825 93,530
28,945 17,220 21,755 4,200 72,120 84,342
25,095 28,350 13,055 1,520 68,020 78,447
16,975 15,000 11,815 2,400 46,190 52,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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