AoeStats
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Arabia

511647645Analyzed
1v1 RM · 13d ago on Oct 6, 2026· 55m 47s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Bulgarians · Thailand
996
+16
vs
🇨🇱 Persians · Chile
1001
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,136 9:31 25:43 41:19 ⚔ Scout Rush
17 951 9:56 23:06 34:27 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
21,900 19,178 13,175 3,215 57,468 61,031
22,450 14,165 10,920 2,960 50,495 56,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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