AoeStats
← Rayita

Arena

511182103Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 20m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Inca · Chile
1328
+13
🇧🇴 Poles · Bolivia
1323
+14
🇧🇴 Cumans · Bolivia
1160
+20
🇧🇴 Armenians · Bolivia
1143
+20
vs
🇨🇴 Burmese · Colombia
1372
-21
🇺🇾 Khmer · Uruguay
1289
-18
🇦🇷 Hindustanis · Argentina
1265
-17
🇨🇱 Slavs · Chile
1117
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 784 10:46 — — ⚔ M@A Rush
34 707 8:01 — — ⛏ Fast Castle
31 642 11:14 — —
31 644 10:28 13:15 — ⛏ Fast Castle
30 638 10:33 15:25 — ⛏ Fast Castle
29 602 10:04 14:37 — ⛏ Fast Castle
28 584 9:53 20:41 — ⛏ Fast Castle
23 473 13:06 19:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,125 5,935 2,000 100 12,160 12,402
4,845 2,330 835 0 8,010 8,897
4,500 2,925 250 300 7,975 9,942
4,395 2,525 890 0 7,810 8,920
3,450 2,670 950 240 7,310 7,507
3,650 2,080 250 125 6,105 6,917
3,460 2,085 320 180 6,045 5,833
3,475 2,166 250 130 6,021 7,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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