AoeStats
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Black Forest

515224993Analyzed
4v4 RM · 16d ago on Oct 21, 2026· 41m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1160
+14
1123
+16
🇦🇺 Khmer · Australia
1079
+17
🇯🇵 Celts · Japan
1074
+18
vs
🇨🇳 Magyars · China
1151
-18
🇩🇪 Persians · Germany
1143
-17
🇸🇪 Franks · Sweden
1110
-16
1055
-38
Player eAPM Actions Feudal Castle Imperial Opening
47 1,919 11:31 15:07 35:07 ⛏ Fish Boom FC
44 1,821 11:23 15:06 28:17 ⛏ Fast Castle
28 1,144 33:45 — —
26 1,061 13:01 16:50 29:30 ⛏ Fast Castle
19 782 11:02 24:34 34:57 ⛏ Fish Boom
18 756 14:07 — —
16 664 13:14 22:16 36:01 ⚔ Fish Boom into Scouts
14 594 14:22 20:26 36:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,570 14,245 10,920 4,470 51,205 62,049
16,735 15,078 6,395 1,380 39,588 41,301
15,835 11,549 7,735 850 35,969 42,286
14,015 10,770 4,985 1,890 31,660 39,375
13,120 7,830 4,820 3,645 29,415 36,637
11,170 8,652 1,595 1,400 22,817 26,947
5,700 4,130 0 300 10,130 10,649
3,700 1,886 50 220 5,856 6,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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