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African Clearing

511107314Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 28m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Huns · Czechia
911
+11
🇨🇿 Dravidians · Czechia
910
+11
🇨🇿 Bohemians · Czechia
910
+11
🇨🇿 Teutons · Czechia
910
+11
vs
🇺🇸 Spanish · United States
842
-12
🇨🇳 Magyars · China
824
-11
🇨🇳 Goths · China
797
-11
🇬🇷 Bohemians · Greece
768
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 1,096 14:45 23:28 — ⚔ Drush into Archers
25 724 15:57 19:41 — ⛏ Fish Boom FC
19 550 17:46 23:37 — ⛏ Fast Castle
18 518 16:02 25:22 — ⛏ Fast Castle
16 470 16:45 27:00 — ⚔ Drush FC
16 464 17:54 23:49 — ⚔ M@A into Skirms
14 408 17:03 22:02 — ⛏ Fast Castle
9 250 14:23 28:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,640 6,595 2,005 300 14,540 15,927
4,145 4,415 1,730 1,050 11,340 11,095
5,030 4,000 250 400 9,680 9,878
5,700 2,850 250 750 9,550 10,902
5,205 2,225 1,325 300 9,055 9,900
5,025 3,281 300 200 8,806 9,520
5,125 2,740 315 100 8,280 10,421
3,775 3,815 290 225 8,105 8,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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