AoeStats
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MegaRandom

508572995Analyzed
3v3 RM · 26d ago on Sep 23, 2026· 27m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1376
+16
🇺🇸 Danes · United States
1345
+17
🇺🇸 Varangians · United States
1320
+18
vs
🇨🇴 Saxons · Colombia
1373
-17
🇨🇴 Koreans · Colombia
1373
-17
🇺🇸 Varangians · United States
1368
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 1,722 9:18 22:01 — ⚔ M@A into Archers
54 1,485 10:04 19:15 — ⚔ Scout Rush
43 1,191 10:06 23:39 — ⚔ Scout Rush
38 1,037 9:28 25:10 — ⚔ Scout Rush
36 982 9:34 21:30 — ⚔ M@A into Archers into Skirms
20 546 10:08 23:48 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,740 7,660 1,260 850 15,510 15,878
7,195 4,611 1,120 200 13,126 13,628
6,515 4,058 1,755 100 12,428 12,861
6,200 4,088 1,305 100 11,693 11,850
7,070 3,557 900 100 11,627 12,196
4,985 4,171 1,880 0 11,036 13,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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