AoeStats
← Ancalagon14

Nomad

511690437Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 69m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malay · Peru
1792
+8
🇲🇽 Vikings · Mexico
1770
+9
🇨🇱 Britons · Chile
1742
+10
🇭🇰 Spanish · Hong Kong SAR China
1730
+10
vs
🇨🇳 Bulgarians · China
1625
-10
🇨🇳 Mongols · China
1612
-9
🇨🇷 Japanese · Costa Rica
1611
-10
🇧🇷 Franks · Brazil
1555
-8
Player eAPM Actions Feudal Castle Imperial Opening
55 3,852 11:46 26:37 49:17 ⛏ Fish Boom into Fire Galleys into Galleys FC
54 3,782 13:41 17:22 29:53 ⛏ Fish Boom FC
54 3,783 11:45 20:14 37:15 ⛏ Fish Boom into Fire Galleys FC into Galleys
53 3,709 13:39 21:25 39:48 ⛏ Fish Boom FC
50 3,531 12:12 19:53 48:19 ⛏ Fish Boom FC
32 2,249 14:02 17:50 — ⛏ Fish Boom FC
30 2,074 18:00 21:30 — ⚔ Fish Boom FC into Scouts
16 1,119 34:47 57:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,995 56,095 32,840 8,975 133,905 136,828
41,665 32,228 20,680 10,875 105,448 110,783
29,615 35,340 25,890 10,750 101,595 106,587
41,825 23,746 15,695 8,600 89,866 94,947
27,575 32,100 18,760 4,625 83,060 88,456
14,060 13,914 4,340 5,425 37,739 38,685
10,895 15,015 4,210 1,025 31,145 37,885
7,550 11,182 4,750 1,315 24,797 27,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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