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Arena

511615900Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 48m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1413
+12
🇮🇳 Goths · India
1336
+15
🇧🇷 Chinese · Brazil
1311
+16
🇩🇪 Dravidians · Germany
1303
+16
vs
🇧🇷 Bulgarians · Brazil
1405
-18
🇪🇨 Byzantines · Ecuador
1320
-15
🇧🇪 Jurchens · Belgium
1284
-14
🇧🇪 Bengalis · Belgium
1245
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,592 10:00 14:44 28:12 ⛏ Fast Castle
48 2,357 10:26 14:31 31:50 ⛏ Fast Castle
47 2,297 10:38 15:10 32:46 ⛏ Fast Castle
45 2,217 10:49 14:48 30:12 ⛏ Fast Castle
35 1,722 10:01 14:14 32:26 ⛏ Fast Castle
33 1,637 13:44 18:23 32:12 ⛏ Fast Castle
32 1,571 9:55 14:26 29:39 ⛏ Fast Castle
32 1,583 11:13 15:57 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,455 23,170 14,850 1,715 74,190 81,482
23,400 20,670 20,120 2,975 67,165 79,401
15,075 27,200 11,090 2,290 55,655 70,020
22,940 24,070 5,045 200 52,255 64,873
17,755 18,520 12,130 950 49,355 56,412
14,975 17,655 12,510 4,200 49,340 71,401
18,265 18,140 8,170 3,330 47,905 54,289
15,850 13,425 3,595 4,600 37,470 42,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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