AoeStats
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Arena

513968385Analyzed
3v3 RM · 2d ago on Oct 16, 2026· 39m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1112
+13
🇦🇷 Vikings · Argentina
1035
+16
🇦🇷 Wei · Argentina
1018
+17
vs
🇺🇸 Varangians · United States
1097
-17
🇺🇸 Britons · United States
1050
-16
🇩🇪 Burmese · Germany
990
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,306 11:59 18:30 — ⚔ Skirmisher Rush
30 1,178 10:33 14:51 39:04 ⛏ Fast Castle
21 812 10:42 15:28 30:28 ⛏ Fast Castle
20 794 11:15 17:06 33:29 ⛏ Fast Castle
20 774 10:33 14:16 31:09 ⛏ Fast Castle
17 681 12:22 16:56 23:20 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
19,660 10,455 6,650 1,510 38,275 46,074
16,210 8,610 7,945 2,150 34,915 38,259
14,150 9,325 8,100 950 32,525 33,378
11,165 8,195 7,900 100 27,360 30,712
13,865 9,715 2,605 850 27,035 31,518
8,595 7,715 5,030 1,255 22,595 23,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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