AoeStats
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MegaRandom

510036747Analyzed
3v3 RM · 16d ago on Sep 29, 2026· 28m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1123
+10
🇺🇸 Tatars · United States
1086
+11
🇲🇽 Byzantines · Mexico
1016
+15
vs
🇳🇿 Koreans · New Zealand
1221
-20
🇺🇸 Chinese · United States
990
-11
🇦🇺 Lithuanians · Australia
739
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 867 21:33 25:13 — ⚔ M@A FC
29 830 12:27 28:06 — ⚔ Archer Rush
26 758 10:40 — — ⚔ Archer Rush
25 717 12:43 19:17 — ⚔ Drush FC
15 420 13:00 18:54 — ⛏ Fast Castle
13 373 12:53 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
5,850 10,240 990 750 17,830 18,196
6,910 3,481 1,340 100 11,831 13,913
4,185 4,606 1,580 0 10,371 11,852
4,150 3,506 1,070 775 9,501 12,936
2,375 3,416 1,065 310 7,166 9,085
1,750 1,360 110 100 3,320 3,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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