AoeStats
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Nomad

510033019Analyzed
3v3 RM · 17d ago on Sep 29, 2026· 37m 57s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saxons · Switzerland
1128
+13
🇺🇸 Varangians · United States
1070
+16
🇲🇽 Byzantines · Mexico
1070
+16
vs
🇲🇽 Malay · Mexico
1105
-17
🇲🇽 Sicilians · Mexico
1052
-14
🇲🇽 Italians · Mexico
1035
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,260 16:22 20:47 — ⛏ Fish Boom FC into Fire Galleys
28 1,070 16:28 23:33 37:50 ⛏ Fish Boom FC
23 858 14:03 32:21 — ⚔ Fish Boom into Scouts into Skirms
22 819 13:17 — — ⛏ Fish Boom
17 664 15:29 20:13 37:25 ⛏ Fish Boom FC
17 657 14:10 19:59 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,525 9,175 4,885 850 29,435 33,741
9,970 7,950 3,610 3,060 24,590 28,095
10,460 8,860 2,585 1,075 22,980 24,222
6,695 9,663 4,300 1,725 22,383 23,693
6,075 9,055 1,580 975 17,685 21,988
5,250 3,905 720 775 10,650 11,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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