AoeStats
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MegaRandom

510025169Analyzed
3v3 RM · 19d ago on Sep 29, 2026· 20m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1044
+16
🇺🇸 Spanish · United States
994
+18
🇪🇨 Franks · Ecuador
930
+21
vs
🇺🇸 Tatars · United States
1105
-21
🇲🇽 Teutons · Mexico
1080
-20
🇨🇱 Celts · Chile
928
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 653 10:28 15:18 — ⛏ Fast Castle
27 563 11:08 — — ⚔ Scout Rush
25 528 11:33 — — ⚔ Archer Rush
23 469 11:18 — — ⚔ Archer Rush
13 266 12:05 17:43 — ⚔ M@A FC
11 223 11:28 20:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,110 1,552 420 775 6,857 7,142
3,565 2,645 500 125 6,835 7,691
2,825 2,841 595 0 6,261 7,620
3,255 2,545 200 0 6,000 7,410
3,075 1,495 530 650 5,750 5,820
2,350 2,407 275 125 5,157 7,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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