AoeStats
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MegaRandom

509796217Analyzed
3v3 RM · 20d ago on Sep 28, 2026· 36m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1115
+19
🇺🇸 Varangians · United States
1087
+20
🇨🇳 Magyars · China
1077
+20
vs
🇵🇪 Mapuche · Peru
1296
-24
🇨🇱 Vikings · Chile
1197
-21
🇨🇱 Britons · Chile
1025
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,817 12:39 21:46 — ⚔ Fish Boom into Skirms
46 1,661 11:14 19:03 — ⛏ Fish Boom FC
44 1,589 11:16 24:10 — ⛏ Fish Boom
42 1,517 11:24 15:41 32:54 ⛏ Fast Castle
37 1,336 9:32 24:11 — ⚔ Scout Rush
23 837 10:17 23:23 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,545 15,818 5,630 1,600 39,593 41,244
8,205 9,695 4,485 200 22,585 26,090
7,775 9,163 2,545 950 20,433 21,599
10,400 6,442 3,255 200 20,297 21,214
5,475 6,575 2,140 1,400 15,590 17,036
4,710 6,691 1,530 305 13,236 15,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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