AoeStats
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Nomad

508793960Analyzed
3v3 RM · 23d ago on Sep 24, 2026· 31m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Dravidians · Peru
1174
+13
🇻🇳 Huns · Vietnam
1171
+13
🇲🇽 Saracens · Mexico
1165
+13
vs
🇺🇸 Franks · United States
1124
-13
🇲🇽 Spanish · Mexico
1110
-13
🇺🇸 Danes · United States
1096
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 1,717 15:03 19:32 — ⛏ Fish Boom FC
32 995 12:17 20:55 — ⚔ Fish Boom into Fire Galleys FC into Archers
32 1,003 16:12 22:36 — ⛏ Fish Boom FC
28 874 15:03 20:50 — ⛏ Fish Boom into Galleys FC
19 605 13:01 18:44 — ⛏ Fish Boom FC
14 434 14:39 20:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,215 5,851 1,655 2,900 16,621 17,102
6,440 6,325 2,740 850 16,355 16,609
8,315 3,660 2,240 850 15,065 17,270
4,525 7,368 900 300 13,093 13,351
5,725 5,456 415 300 11,896 13,478
4,275 4,578 940 850 10,643 10,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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