AoeStats
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Nomad

508574303Analyzed
3v3 RM · 24d ago on Sep 23, 2026· 49m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1068
+17
🇺🇸 Danes · United States
1025
+19
🇺🇸 Saxons · United States
1010
+19
vs
🇺🇸 Varangians · United States
1129
-20
🇺🇸 Italians · United States
1095
-19
🇺🇸 Persians · United States
1028
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,124 13:21 19:12 41:13 ⛏ Fish Boom
19 968 13:34 21:08 35:16 ⛏ Fish Boom FC
19 967 15:10 20:14 36:54 ⛏ Fish Boom FC
17 821 15:35 23:07 41:49 ⚔ Fish Boom FC into Skirms
16 788 12:52 18:13 — ⛏ Fish Boom FC
13 639 14:11 26:08 45:53 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
13,200 18,905 14,295 2,525 48,925 55,038
18,495 12,289 9,045 4,745 44,574 45,888
9,245 11,975 4,215 3,360 28,795 31,545
10,175 8,847 3,970 2,370 25,362 27,714
8,100 9,595 2,515 2,495 22,705 23,929
9,720 8,062 2,295 2,070 22,147 23,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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