AoeStats
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Arena

508567237Analyzed
3v3 RM · 25d ago on Sep 23, 2026· 61m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Danes · Canada
1171
+14
🇪🇨 Varangians · Ecuador
1150
+15
🇺🇸 Saxons · United States
1113
+16
vs
🇳🇱 Danes · Netherlands
1147
-16
🇹🇷 Goths · Türkiye
1123
-15
🇺🇸 Bengalis · United States
1105
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,268 10:03 16:23 38:28 ⛏ Fast Castle
32 1,957 11:18 15:15 31:47 ⛏ Fast Castle
31 1,934 9:14 15:23 33:22 ⛏ Fast Castle
26 1,577 12:01 16:03 34:06 ⛏ Fast Castle
25 1,525 10:55 14:55 32:15 ⛏ Fast Castle
22 1,374 10:55 15:30 48:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,705 35,790 18,145 2,980 109,620 114,437
38,805 24,814 10,930 2,250 76,799 83,886
24,470 15,115 18,470 880 58,935 66,781
16,290 18,155 6,465 7,470 48,380 71,090
15,865 12,925 7,675 5,155 41,620 49,218
9,070 10,275 8,840 1,500 29,685 31,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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