AoeStats
← Road-Warrior

Arabia

508317140Analyzed
3v3 RM · 26d ago on Sep 21, 2026· 64m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
911
+14
🇦🇷 Bulgarians · Argentina
860
+16
🇦🇷 Byzantines · Argentina
827
+19
vs
🇦🇷 Mongols · Argentina
907
-18
🇦🇷 Poles · Argentina
859
-16
🇦🇷 Vikings · Argentina
846
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,282 12:26 18:04 57:15 ⛏ Fast Castle
45 2,905 9:50 20:37 45:30 ⚔ Scout Rush
35 2,244 11:00 28:19 43:38
21 1,334 13:02 25:29 42:06
19 1,241 11:30 19:02 35:59 ⛏ Fast Castle
18 1,179 10:50 21:53 50:09 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,450 15,196 21,045 4,300 69,991 87,579
28,310 25,040 10,425 1,885 65,660 67,834
33,035 10,232 8,670 1,400 53,337 65,983
23,365 15,879 11,750 1,895 52,889 54,720
13,865 17,602 13,765 2,960 48,192 55,915
22,230 10,847 7,450 2,325 42,852 45,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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