AoeStats
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Arabia

511123032Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 38m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malians · Sweden
1077
+13
🇸🇪 Vietnamese · Sweden
1016
+15
🇸🇪 Lithuanians · Sweden
1012
+15
vs
🇺🇸 Varangians · United States
1091
-17
🇺🇸 Khmer · United States
1005
-15
🇺🇸 Franks · United States
901
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,461 11:33 15:03 36:48 ⛏ Fast Castle
35 1,325 10:58 18:41 — ⛏ Fast Castle
33 1,242 11:21 18:03 38:02 ⛏ Fast Castle
28 1,073 9:18 20:40 — ⚔ Scout Rush
26 988 10:12 21:33 — ⚔ Archer Rush
23 871 11:44 25:06 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,775 9,865 2,965 1,620 26,225 29,863
12,280 7,033 4,345 1,500 25,158 31,847
11,030 8,003 3,690 1,650 24,373 26,530
7,950 9,194 3,580 950 21,674 24,096
10,710 7,642 3,035 210 21,597 23,829
7,275 5,105 2,405 2,360 17,145 18,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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