AoeStats
← iskUb

Arabia

511112061Analyzed
3v3 RM · 15d ago on Oct 3, 2026· 43m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malians · Sweden
1065
+12
🇸🇪 Vietnamese · Sweden
1001
+15
🇸🇪 Lithuanians · Sweden
998
+14
vs
🇹🇷 Huns · Türkiye
999
-15
965
-13
🇨🇱 Wu · Chile
953
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,469 11:11 22:12 43:22 ⛏ Fast Castle
31 1,346 9:13 17:40 41:51 ⚔ Drush FC
30 1,288 10:52 15:58 — ⛏ Fast Castle
29 1,281 11:17 18:37 — ⛏ Fast Castle
27 1,185 11:02 17:06 — ⛏ Fast Castle
24 1,026 9:56 22:41 42:33 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,775 7,602 9,820 1,500 35,697 42,927
15,065 6,261 8,025 2,315 31,666 33,741
13,920 8,844 6,985 850 30,599 31,993
13,050 9,901 3,820 3,335 30,106 33,145
10,825 10,516 5,365 850 27,556 31,641
5,115 4,075 1,165 650 11,005 11,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.