AoeStats
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Arena

514573535Analyzed
3v3 RM · 20h ago on Oct 18, 2026· 41m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
994
+16
🇺🇸 Malians · United States
983
+17
🇺🇸 Romans · United States
897
+21
vs
🇨🇿 Saxons · Czechia
1000
-55
🇨🇿 Maya · Czechia
1000
-55
🇨🇿 Bohemians · Czechia
1000
-55
Player eAPM Actions Feudal Castle Imperial Opening
37 1,565 11:39 18:54 —
36 1,499 10:17 14:00 27:23 ⛏ Fast Castle
35 1,475 14:08 19:47 28:28 ⛏ Fast Castle
24 1,010 10:34 16:27 30:07 ⛏ Fast Castle
11 477 11:30 30:46 —
10 420 13:14 31:15 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,050 12,230 12,775 3,200 55,255 66,994
9,915 10,210 5,475 1,500 27,100 29,961
10,995 8,510 3,265 300 23,070 34,168
7,300 9,175 4,900 100 21,475 32,333
6,425 6,360 1,060 650 14,495 17,214
6,585 6,090 1,705 100 14,480 15,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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