AoeStats
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Black Forest

514567526Analyzed
3v3 RM · 1d ago on Oct 18, 2026· 38m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1039
+13
🇧🇦 Italians · Bosnia & Herzegovina
997
+15
🇧🇷 Britons · Brazil
971
+16
vs
🇺🇸 Khmer · United States
1010
-16
🇺🇸 Malians · United States
999
-16
🇺🇸 Wu · United States
909
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 1,937 15:10 19:18 — ⛏ Fast Castle
43 1,650 12:29 16:13 34:59 ⛏ Fast Castle
37 1,421 10:39 14:39 30:12 ⛏ Fast Castle
25 966 14:17 22:46 38:13 ⛏ Fast Castle
18 697 12:03 17:44 28:22 ⛏ Fast Castle
17 651 11:36 18:27 29:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,770 12,402 10,825 2,350 51,347 56,877
12,925 11,349 7,905 2,295 34,474 41,367
12,795 12,835 3,870 1,500 31,000 37,194
12,385 10,455 6,275 1,760 30,875 33,153
9,450 5,685 3,010 850 18,995 22,278
5,330 4,510 1,345 485 11,670 12,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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