AoeStats
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Arena

514403206Analyzed
2v2 RM · 19h ago on Oct 17, 2026· 42m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
965
+13
🇺🇸 Varangians · United States
949
+14
vs
🇦🇷 Bohemians · Argentina
993
-17
🇦🇷 Spanish · Argentina
815
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 1,806 12:38 16:30 40:18 ⛏ Fast Castle
35 1,492 11:19 15:42 32:20 ⚔ FC into Scouts
28 1,204 10:47 15:47 38:41 ⛏ Fast Castle
18 755 11:36 16:10 37:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,180 18,380 10,085 2,400 47,045 52,230
10,905 10,700 4,895 1,885 28,385 32,869
11,755 6,335 4,860 4,950 27,900 30,193
10,195 5,740 4,445 750 21,130 25,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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