AoeStats
← eastrix

Pilgrims

513921930Analyzed
2v2 RM · 5d ago on Oct 15, 2026· 43m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1009
+15
🇺🇸 Franks · United States
983
+15
vs
🇲🇽 Mongols · Mexico
980
-15
🇵🇪 Spanish · Peru
978
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,879 12:46 21:12 — ⛏ Fish Boom FC
36 1,569 10:05 17:06 37:28 ⛏ Fish Boom FC
29 1,266 12:11 20:19 37:54 ⛏ Fish Boom FC
28 1,229 11:18 15:22 35:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,825 21,280 4,595 3,295 43,995 50,320
9,625 20,116 5,885 1,730 37,356 44,341
13,700 13,185 7,475 1,800 36,160 42,383
13,475 11,146 5,465 1,375 31,461 38,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.