AoeStats
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Arena

513497967Analyzed
3v3 RM · 4d ago on Oct 13, 2026· 21m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1000
+12
🇺🇸 Byzantines · United States
971
+13
🇺🇸 Huns · United States
934
+14
vs
🇦🇷 Slavs · Argentina
1140
-22
🇦🇷 Franks · Argentina
792
-9
🇦🇷 Goths · Argentina
778
-8
Player eAPM Actions Feudal Castle Imperial Opening
42 891 10:13 19:09 — ⛏ Fast Castle
38 809 13:23 17:54 — ⛏ Fast Castle
32 686 11:33 15:40 — ⛏ Fast Castle
20 427 11:07 15:38 — ⛏ Fast Castle
10 204 11:59 — —
8 167 13:19 19:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,175 3,960 250 300 9,685 9,841
4,950 4,160 250 300 9,660 9,579
3,840 2,990 450 750 8,030 8,513
4,160 2,565 520 100 7,345 8,542
3,050 2,080 200 100 5,430 6,776
2,150 1,730 100 0 3,980 5,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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