AoeStats
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Arabia

513299392Analyzed
2v2 RM · 6d ago on Oct 13, 2026· 32m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
946
+18
🇺🇸 Magyars · United States
920
+19
vs
🇺🇸 Persians · United States
1020
-20
🇺🇸 Bulgarians · United States
951
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,232 9:22 19:17 — ⚔ Scouts FC
32 1,027 10:11 21:24 — ⚔ Scout Rush
30 975 11:35 25:15 — ⚔ Archer Rush
25 820 13:48 20:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,505 7,613 2,830 200 22,148 24,851
9,805 4,745 2,965 200 17,715 17,881
6,200 5,250 1,875 1,400 14,725 15,493
4,995 2,740 1,270 700 9,705 10,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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