AoeStats
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Black Forest

513284414Analyzed
2v2 RM · 5d ago on Oct 12, 2026· 69m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1003
+17
🇺🇸 Khmer · United States
932
+19
vs
🇬🇧 Portuguese · United Kingdom
1021
-18
🇨🇴 Hindustanis · Colombia
1003
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 2,630 12:10 15:22 35:13 ⛏ Fast Castle
32 2,244 14:07 21:17 41:16 ⛏ Fast Castle
21 1,434 11:24 18:13 35:37 ⛏ Fast Castle
13 939 12:49 19:55 29:21 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
55,270 21,647 28,820 5,270 111,007 140,185
36,480 31,740 17,215 6,075 91,510 97,483
18,625 7,545 12,470 2,150 40,790 55,643
11,370 9,278 5,090 1,520 27,258 33,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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