AoeStats
← PNAL | sacha_zak

Nomad

515565645Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 74m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1545
+11
🇳🇴 Franks · Norway
1468
+14
🇦🇷 Bohemians · Argentina
1442
+15
🇦🇷 Tupi · Argentina
1441
+15
vs
🇧🇷 Koreans · Brazil
1517
-18
🇦🇷 Japanese · Argentina
1441
-14
🇪🇸 Tatars · Spain
1371
-12
🇺🇸 Mongols · United States
1367
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 2,606 13:09 17:54 31:15 ⛏ Fish Boom FC
33 2,461 13:23 28:53 42:03 ⚔ Fish Boom into Towers FC
31 2,282 14:25 18:03 36:28 ⛏ Fish Boom FC
29 2,136 13:47 20:07 40:24 ⛏ Fish Boom FC
28 2,109 14:58 19:05 37:05 ⛏ Fish Boom FC
24 1,750 13:09 24:29 — ⚔ Fish Boom into Scouts
20 1,462 13:18 31:26 65:03 ⚔ Fish Boom into Towers FC
20 1,502 13:58 17:54 40:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,495 36,713 28,685 4,320 101,213 107,630
24,110 38,958 18,035 9,190 90,293 135,544
30,355 27,882 13,470 6,950 78,657 87,074
26,795 27,704 14,090 3,610 72,199 87,668
16,205 23,412 4,745 6,120 50,482 57,355
16,615 22,685 6,815 2,400 48,515 51,725
9,725 18,003 14,950 2,915 45,593 57,793
6,490 9,700 4,005 2,000 22,195 21,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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