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Black Forest

514868391Analyzed
3v3 RM · 14h ago on Oct 19, 2026· 61m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Britons · Romania
640
+15
🇷🇴 Slavs · Romania
624
+16
🇷🇴 Byzantines · Romania
624
+16
vs
🇨🇳 Saxons · China
631
-16
🇺🇸 Burgundians · United States
619
-16
🇦🇷 Celts · Argentina
617
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,357 10:47 19:04 33:22 ⛏ Fast Castle
18 1,102 15:34 26:24 35:31 ⛏ Fast Castle
17 1,049 14:45 28:04 39:44 ⛏ Fast Castle
17 1,017 14:32 24:42 36:26 ⛏ Fast Castle
13 790 16:56 26:28 41:08 ⛏ Fast Castle
7 448 12:32 16:23 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,955 25,025 11,210 1,870 64,060 68,342
20,430 16,496 17,795 3,350 58,071 65,531
12,665 19,141 15,900 3,530 51,236 66,479
21,925 14,244 10,845 1,605 48,619 60,254
19,455 10,031 13,015 3,565 46,066 48,119
7,540 3,980 2,530 750 14,800 20,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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