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Black Forest

514853295Analyzed
3v3 RM · 16h ago on Oct 19, 2026· 106m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Britons · Romania
625
+15
🇷🇴 Slavs · Romania
608
+16
🇷🇴 Byzantines · Romania
608
+16
vs
🇩🇪 Celts · Germany
648
-16
🇪🇸 Maya · Spain
609
-16
🇪🇸 Burgundians · Spain
578
-32
Player eAPM Actions Feudal Castle Imperial Opening
52 5,543 13:26 24:49 36:06 ⛏ Fast Castle
28 3,018 12:57 24:45 33:10 ⛏ Fast Castle
27 2,821 14:28 23:47 35:04 ⛏ Fast Castle
25 2,678 12:41 18:34 36:58 ⛏ Fast Castle
21 2,222 20:33 27:34 43:10 ⛏ Fast Castle
14 1,478 17:44 30:35 44:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,770 82,440 26,085 3,000 172,295 198,290
46,280 23,929 48,390 6,440 125,039 133,549
41,025 43,364 26,445 2,925 113,759 128,372
13,670 40,940 42,495 6,155 103,260 134,912
35,390 19,690 22,705 3,930 81,715 93,865
33,985 24,120 18,280 4,175 80,560 87,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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