AoeStats
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Black Forest

514806399Analyzed
2v2 RM · 14h ago on Oct 19, 2026· 59m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Britons · Romania
598
+10
🇷🇴 Byzantines · Romania
598
+10
vs
🇬🇷 Teutons · Greece
532
-12
🇳🇴 Burgundians · Norway
387
-8
Player eAPM Actions Feudal Castle Imperial Opening
13 773 16:52 24:43 34:56 ⛏ Fast Castle
11 646 18:02 24:46 36:41 ⛏ Fast Castle
8 483 15:13 19:40 — ⛏ Fast Castle
6 350 15:43 25:23 39:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,255 14,116 12,480 2,675 50,526 62,354
12,470 16,101 12,295 3,220 44,086 72,535
15,135 10,325 8,570 1,150 35,180 40,779
6,775 5,695 1,890 145 14,505 38,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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