AoeStats
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Arena

513488337Analyzed
3v3 RM · 7d ago on Oct 13, 2026· 47m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Tatars · Netherlands
954
+11
🇺🇸 Magyars · United States
953
+11
🇦🇺 Britons · Australia
924
+12
vs
🇵🇪 Goths · Peru
868
-12
🇦🇷 Byzantines · Argentina
840
-11
🇨🇱 Cumans · Chile
829
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,981 10:09 16:51 38:13 ⛏ Fast Castle
25 1,185 10:33 16:04 39:20 ⛏ Fast Castle
21 990 11:09 27:54 — ⚔ Archer Rush
17 814 12:09 19:09 — ⛏ Fast Castle
15 734 11:14 17:25 34:28 ⛏ Fast Castle
7 313 13:06 — —

Resources

Player Food Wood Gold Stone Spent Collected
19,100 17,685 12,650 2,150 51,585 61,337
14,270 11,270 8,925 950 35,415 47,692
11,170 5,610 5,675 2,800 25,255 34,415
8,930 11,042 2,775 1,075 23,822 26,118
8,240 5,650 1,760 200 15,850 17,658
3,425 3,430 0 0 6,855 30,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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