AoeStats
← mricardo96

Pilgrims

508761898Analyzed
2v2 RM · 23d ago on Sep 23, 2026· 39m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1150
+7
🇧🇷 Vietnamese · Brazil
758
+22
vs
🇧🇷 Burgundians · Brazil
931
-15
🇳🇱 Malay · Netherlands
907
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,517 12:22 29:14 — ⚔ M@A into Fish Boom into Towers FC
25 993 9:21 26:39 — ⚔ Fish Boom into Towers into Galleys FC
16 629 13:56 30:12 — ⛏ Fast Castle
16 644 12:00 26:02 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,875 13,015 5,900 1,500 27,290 30,598
8,820 7,255 3,235 2,815 22,125 26,040
8,500 5,971 1,825 955 17,251 23,178
5,255 5,300 1,300 825 12,680 12,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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