AoeStats
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MegaRandom

511671784Analyzed
3v3 RM · 13d ago on Oct 6, 2026· 41m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1141
+14
🇨🇭 Burmese · Switzerland
1137
+14
🇦🇺 Huns · Australia
1087
+16
vs
🇺🇸 Mongols · United States
1142
-16
🇺🇸 Danes · United States
1099
-15
🇨🇴 Spanish · Colombia
1051
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,562 9:19 21:55 37:49 ⚔ Scout Rush
29 1,218 10:51 15:23 31:02 ⛏ Fast Castle
25 1,028 10:36 14:39 32:28 ⛏ Fast Castle
18 735 11:32 21:18 — ⛏ Fish Boom FC
18 749 13:21 18:06 32:06 ⛏ Fast Castle
14 579 10:35 23:05 —

Resources

Player Food Wood Gold Stone Spent Collected
16,075 23,621 11,685 4,400 55,781 62,729
16,270 15,464 9,970 750 42,454 46,707
19,240 11,634 9,600 1,865 42,339 44,883
17,495 10,654 5,540 975 34,664 45,598
7,955 9,607 2,340 1,700 21,602 24,192
8,305 6,477 1,295 490 16,567 18,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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